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               Parents' Page
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Dear Parents,
Hello! My name is Kristie Pelland and I will be your child’s second grade teacher! I am looking forward to a great year together!  
A few things you might want to know about my classroom…
I welcome you all into my room this year. I feel that parent involvement and communication are extremely important to the teaching of children. I welcome you during numerous learning activities and will write home asking for volunteers. I will send home a signup sheet for class helpers and Mystery Readers. In addition, I would love your company during field trips and class parties.
This year, your child will be working on responsibility and organization. I expect papers to be neatly kept in
folders. I expect clean tables/chair pockets and neat work. I expect children to go the extra mile, and give me more than minimal work. Please help me by reinforcing these skills at home.
Each night, your child will bring home a nightly folder. Inside of that folder will be two labeled sides- “Take Home”, and “Return to School.” Coming home each night will be homework and flyers. Coming back will be finished homework and any notes to be delivered to me. Remember that a mandatory change of dismissal note is required each day your child will deviate from his/her regular dismissal routine. Please send the folder back to school each day. This should be your child’s responsibility, but you might have to help out a bit in the beginning to establish a routine.
Positive reinforcement very important. Your children will experience such things as Classroom Bingo for their behavior and responsibility, Homework-opoly, and Earn & Return Cards. I also have a reading program in tact which motivates children to read at home and school, and when they reach their goal on their Reading reward card, they may go into my prize box. I have set up a Mastery Club for students who wish to excel in learning outside of the classroom. There are also numerous opportunities for Extra Credit Projects and Family Activities on my web pages, since I understand how important it is to have quality time with your children, while learning at the same time.
Each day, please send with your child a healthy snack (water is preferred instead of juice), as well as a book from home if your child would like. If you have any books or items which would add to the comfort of our room, donations are happily accepted.
Check out my web site weekly, as I update it quite frequently. My web site and email are my main source of communication. I have everything on here from classroom projects, happenings, and homework as well as important dates to remember. Please familiarize yourself with it, and use this as a tool to bridge the communication between school and home.
I look forward to a productive and successful year!

Sincerely,
Kristie Pelland



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Family Conversation Starters  cutecolorsfee3.gif
from Scholastic

1.  Tell me about the best part of your day.

2.  What was the hardest thing you had to do today?

3.  Did any of your classmates do anything funny?

4.  Tell me about what you read in class.

5.  Who did you play with today?  What did you play?

6.  Do you think math (or any subject) is too easy or too hard?

7.  What’s the biggest difference between this year and last year?

8.  What rules are different at school than our rules at home?  Do you think they’re fair?

9.  Who did you sit with at lunch?

10.  Can you show me something you learned or did today?

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Family Learning Activities & Games
The best part of being home is spending time with family—quality time!  Make learning fun and part of that time.  The following activities were created with this in mind.  Evenings can be stressful with making dinner, finishing homework, shuffling to after school sports & activities, packing for the next school day, and bedtime.  Take some time to enjoy a family game together, and (Shhh!) the kids won’t even know they are actually learning at the same time. Genius!


Math Games
If you do not have dice or a deck of cards, click here: 
www.random.org/dice/

Concentration (addition, subtraction)
The object of the game is to find pairs of matching cards among an array of face down cards.  Help your child write addition and/or subtraction facts on one set of index cards, and the answers on another set.  Shuffle the cards and lay them out face down.  The first player turns over two cards.  If they match, the player keeps the two cards and takes another turn.  The next player continues by trying to find two matching cards.  When all the cards have been collected, the player with the most pairs wins.

Dice Games (addition)
You will need 2, 3, or 4 dice and a score sheet.  Tally to so many rolls or to a preset score such as 50 or 100 points.  Vary it by adding the sums of the dice together, and the greatest or least score wins!  Vary it again by rolling 3 colored dice and 1 white die.  Subtract the number on the white die from the sum of the colored dice, and the greatest sum wins!

Go Fish (addition)
Prepare flashcards from 0 – 10 (3 sets of each number).  Play “Go Fish” to add numbers up to 10.  Example:  Sally has the number 4, so she asks her mother for the number 6 because 4+ 6 = 10.

War
Divide a deck of cards evenly.  Each player will put out two cards and add them together.  Whoever has the highest total will take all cards.  The object is to take the whole deck.

Pig (addition)
Players take turns rolling two dice.  A player may roll the dice as many times as he/she wants, mentally keeping a total of the sums that come up.  When the player stops rolling, he/she records the total, and adds it to the scores from the previous rounds.  BUT if a one is rolled, the player scores a 0 for that round, and it’s the next player’s turn. 

Race For a $1.00 (money addition)
You need 30 pennies, 10 nickels, 20 dimes, 1 quarter, a dollar, 2 dice, and a partner.  Take turns.  On your turn, roll the dice.  The sum tells how many pennies to take.  When you have 5 pennies, trade for a nickel.  When you have two nickels, trade for a dime.  When you have two dimes and one nickel, trade for a quarter.  The first player to reach $1.00 is the winner. 

Guess My Number (number logic)
You need:  pencil, paper, partner
Player one picks a number between 0 – 99 and writes it down.  Player two makes a guess and writes it down.  Player one gives a clue:  “Your guess is greater than my number” or “Your guess is less than my number.”  Continue playing until player two guesses player one’s number.  Switch jobs and play again.

The 1 to 10 Game (addition)
You need: 2 dice, 1 deck of cards, and a partner
Use only the Ace, 2, 3, 4, 5, 6, 7, 8, 9, and 10 cards.  One of you takes the red cards, and one of you takes the black cards.  Take turns.  On your turn, roll the dice and figure out the sum.  Remove enough cards from your hand to add up to that sum.  For example, if you roll a 5 and a 3, you can make 8 in many ways (5+3, 4+4, 4+2+2, 8, etc…) If you can’t make the sum with the cards in your hand, roll again.  If you can’t make a sum after 3 rolls, you lose the game.  You win if your partner can’t make a number in 3 rolls or if you use up all your cards.

Number Family Rummy (fact families)
Use a deck of 40 cards: Four suits of ace through ten.  The goal is to make families of three cards that are related by addition or subtraction.  For example:  5, 5, and 10 are a family because 5+5=10 and 10 –5=5.  6,3, and 9 are a family because 6+3=9, 3+6=0, 9-6=3, and 9-3=6. 
Shuffle the deck and deal 6 cards to each player.  Place the remaining cards face down in a pile.  If you have any family of cards, set them aside.  If you don’t have any families, you may draw one from the pile and discard one of your own.  You may also discard the one you picked up, if you don’t want it.  The first player to get rid of all 6 cards (2 fact families) is the winner.  Remember that the ace equals one.

Grab Bag Subtraction
Choose a number of things to work with, and put that many objects in a bag.  You can use crayons, coins, buttons, beans, etc….) Grab a handful of the items and count them.  Use subtraction to figure out how many items are left in the bag.  So if you put 100 items in the bag and pulled out 20, then you would write 100 – 20=80.  Let your partner have a turn, and whoever leaves the least amount in the bag is the winner.

Lineup (number order, multiples)
Prepare number cards from 0-50.  If more than two players are going to play, you might want to prepare two decks.  Shuffle the cards and deal 8 to each player.  Players place their cards face up in a horizontal line in front of them in the same order in which they are received.  Players may not move their cards around.  The object of the game is to be first to have your cards in the right sequential order from smallest to largest.   A player does this by taking a card on each turn from the top of the undelt deck, and using it to replace any of the cards in his/her lineup.  He/She discards the card that is replaced.  Whenever a player’s lineup of numbers is in the correct order from smallest to largest, he/she calls out LINEUP and wins the game. 
You can vary this game by using multiples of numbers (or number patterns).  You still have 8 cards, but are trying to get multiples in order from smallest to largest.  So you can do multiples of 2 (or counting by 2s):  2, 4, 6, 8, 10, 12, 14, 16 or multiples of 3:  3, 6, 9, 12, 15, 18, 21, 24.

Card Capture (addition, subtraction)
Use a set of fact flashcards.  Divide the cards between the two players.  One player attacks, while the other player defends.  The defending player shows his/her cards (problem side up) one at a time to the attacking player.  If the attacking player says the right answer, he/she captures the card and adds it to his/her own.  He/She can continue capturing cards until he/she answers incorrectly.  When this happens, the defending player becomes the attacker, and gets his/her chance at capturing the cards.  This continues with cards being captured back and forth until one player winds up with all the cards, or has the most cards when time is called.  You can even set the rules to the first player to capture 20 cards, or any number you’d like. 

Addition and Subtraction Turnover
Each player is given 11 cards numbered 0-10.  These are placed face up in a row.  Players roll two dice on a turn and may choose to add or subtract the two numbers shown on the dice.  If the resulting sum or difference equals one of the number cards still face up, the player can turn that card face down.  Next player then takes a turn.  This continues until one of the players wins by turning all 11 cards face down.

Subtraction Pig
Two or more players start out with 100 points each.  Players in turn roll two dice and subtract that number from their points.  A player on a turn continues rolling the dice and subtracting the resulting number from his/her remaining points until a 1 appears on any dice rolled.  That player’s turn ends, and the next player takes a turn.  When a player has lost all of his/her points, he/she is out of the game.  The last player in the game is the winner.

More Math Games
Math in the Home 
http://www2.ed.gov/pubs/parents/Math/mathhome.html

Math at the Grocery Store
http://www2.ed.gov/pubs/parents/Math/grocerymath.html

Math on the Go
http://www2.ed.gov/pubs/parents/Math/mathgo.html

Math For the Fun of It
http://www2.ed.gov/pubs/parents/Math/funmath.html

Family Math Challenge   
*This idea comes from Mrs. Swan at Cedar Creek Elementary

These challenges are meant to be worked on with your family.  These challenges change about every other week.  These challenges are differentiated, meaning that if the challenge is too hard or too easy, you can choose an easier or harder version of it without having to do a whole new problem.  If you turn in your family math challenge, and it is correct, you will earn a punch on your Earn & Return card, as well as a star towards the Mastery Club!

Click on this link to Aunty’s Math:   
Click on “Try Today’s Challenge”  or “Try Past Challenges”

www.dupagechildrensmuseum.org/aunty/index.html

Challenging Learning Adventures

This is where all of the extra activities are, for those of you who finish your homework quickly, and are looking for some extra credit or a challenge!

Extra Credit Projects

You can earn extra credit and Earn & Return points for completing any of these projects!  These projects can be developed over time and shared with the class.  Who would have thought you could have fun and learn at the same time?

1.  Game—Create a game on a topic with instructions, game pieces, and a board.

2.  Structure—Make a 5-foot tall structure using 7 materials.  Take a picture and bring it to class.

3.  School or Town Video Project—Make a video of your school or town’s history or present.

4.  How To Video Project—Make a how-to video to teach how to do something you know how to do well.

5.  Animal Project—Write a one page report on an animal of your choice, model, and poster.

6.  Invention—Make and build an invention that improves something.  Bring it to school and present it to the class.

7.  Musical Instrument—Create a new musical instrument and make up a song using it.

8.  Robot—Build a robot that helps around the house.  Bring it to school and present it to the class.

9.  Blue Prints—Design blue prints and build a model for a future house or building. 

10.  Puppets—Make puppets and do a show for the class with them.

Activity Calendars
Click on either of the following calendar links from Enchanted Learning and Reading Is Fundamental.  Choose an activity to complete and turn in to me.

www.enchantedlearning.com/activitycalendars/

www.rif.org/us/literacy-resources/activities/monthly-activity-calendars.htm


 


 

 

 

 

 


 

 

 

 

 

 

 

 

 

 

 

 




 

 

 

 

 

 

 

 

 

 

 

 

 

 


 

 



 

 

 

 

 

 



 

 

 





                                                               

                                                         

               
    

                    
   

          

                
     

                 
          

              
   

 

 

 

 

 


 

 

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